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Box: Dungeon Command: Heart of Cormyr

Board game · card game, fantasy

Dungeon Command: Heart of Cormyr

Chris Dupuis, Peter Lee, Rodney Thompson, Kevin Tatroe

2012 · 2⁠–⁠2 players · 90 min · ages 12+

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Is it worth playing? Dungeon Command: Heart of Cormyr

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Before you play

How many players

For 2 to 2 players.

  • 2 players

Weight and time

Medium-light: 2.6 on BoardGameGeek’s five-point scale. A game takes 90–90 minutes, for ages 12 and up.

On other sites

  • BoardGameGeek7.4/10867 ratings
  • BGG rank2,135thamong all games

BoardGameGeek rating and rank from 2022. Powered by BGG

How to play Dungeon Command: Heart of Cormyr

Dungeon Command: Heart of Cormyr is a two-player fantasy battle game where players move miniatures around the field, spend action points, and manage cards to direct their forces. It feels like a focused tactical skirmish with hand-management choices, and suits players who want a 90-minute head-to-head game with miniatures and cards.

Mechanics

  • Action points
  • Area movement
  • Card-driven campaign
  • Hand management

Credits Dungeon Command: Heart of Cormyr

  • DesignChris Dupuis
  • DesignPeter Lee
  • DesignRodney Thompson
  • DesignKevin Tatroe
  • ArtDaarken
  • ArtDan Scott
  • ArtJason Engle
  • PublisherWizards of the Coast

Games like this Dungeon Command: Heart of Cormyr

Game details Dungeon Command: Heart of Cormyr

Year published
2012
Players
2–2
Playing time
90–90 minutes
Age
ages 12+
Weight
2.6 out of 5
Designer
Chris Dupuis, Peter Lee, Rodney Thompson, Kevin Tatroe
Publisher
Wizards of the Coast

Frequently asked questions Dungeon Command: Heart of Cormyr

How many players is Dungeon Command: Heart of Cormyr for?

For 2 to 2 players.

How long does a game take?

90 to 90 minutes.

What age is it for?

Ages 12 and up.

Is it an expansion or a standalone game?

A standalone game: everything is in the box.

Can two people play?

Yes. It plays with 2–2.

Sources: BoardGameGeek (game data and box photos, as of 2022). As of November 13, 2026. · Ta strona po polsku